Currently compiling renders, will add more here soon! Stay tuned! (Majority of works will be in the "Low Poly" art style.)
Tools used: Photoshop, Blender, and Unity! For this project, I wanted to create 3D Assets in Blender and export them into Unity. In Unity I rendered it and added additional VFX to bring the assets to life! I also tried animating in Blender and Unity. Shout out to the "Rigify" tool in Blender! This was a fun project to do!
Above is the finished render of the scene I made. Below is a bit of the process showing the scene in Unity at a different angle along with before and after of VFX implementation.
Below is a showcase of "some" of the key assets I made to create this 3D scene. I also did animations in Blender. Majority of the materials used were overridden in Unity as the lighting may have altered the original look in Blender.
My first 3D Character! This was lots of fun to make and I enjoyed the process. I look to make more in the future improving along the way, stay tuned!
Spirited Away is one of my favorite movies! So I wanted to model No Face!
Characters from: Magical Delicacy, Evan's Remains, and Kana Quest. Since these characters are pixel art, I decided to use Magica Voxel for this one.
Thank you for viewing!
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